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💰 SAS Protocol | IGT

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IGT Slot Accounting System Version 6.02 November 15, 2005. 26 IGT Slot Accounting System Version 6.02 November 15, 2005 SECTION 3 HOST ACKNOWLEDGMENT Implied Acknowledgment An implied acknowledgment (ACK) concept is used to acknowledge data sent from the gaming machine to the host for both general and long polls. After the host performs a.


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Slot Accounting System Protocol Version 6.02 | Slot Machine | Specification (Technical Standard) | Documents
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Their latest version is the SAS 6.
Obtaining documentation on it is very difficult unless you are a member of Gaming Standard Association.
Becoming a member will set you back about 10 grand per year which is a small chunk change if you are a big gaming company or half your networth if you are a hobbyist.
As a small time hobbyist, what can you do?
If you need more info about my project, please e-mail me.
This is interesting for me.
I am looking for a way to make an interface with the old Bally V5000 series to have them communicate with other SAS systems.
But as we all slot accounting system protocol version 6 02 you need the protocol before anything else.
Please let me know if you can help me with this.
Bally used to be the 500pound gorilla but they never behaved like IGT does.
I will post SAS common game events from my observation through a serial port sniffer which is probably what you need.
Obviously, you would not need to know every SAS messages since some of them might be irrelevant to your project anyway.
I am also interested about SAS or GSA information, Do you think it could be posible using sas with old slot machines without sas?
My idea is to make a slot accounting system protocol version 6 02 from the old protocols to SAS, do you think it´s posible???
Hello… I am interested to learn your findings with the SAS system.
Is it possible to share what you did to me.
I have everything you slot accounting system protocol version 6 02 sas gateways, cmplete sas cashless systems.
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Even today, most Electronic Gaming Machines (EGMs) speak an old (but good) protocol call SAS (IGT’s Slot Accounting System protocol). This protocol, created over 20 years ago, uses a slow serial link (19,200 bits per second) in which the host polls the EGM for information multiple times per second. For example:


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You can kiss my SAS ( IGT’s Slot Accounting System ) | sakuravoom
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slot accounting system protocol version 6 02

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Casino Technology: Player Tracking and Slot Accounting Systems Abstract Z. Wang H. Aquino The objective of this research is to provide the casino industry with an unbiased, independent study on the available technologies in its business. Both the software manufacturers and the casinos recognize that tracking systems are far from being


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SAS Protocol | IGT
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The goal of this specification is to improve interoperability between equipment provided by various gaming equipment manufacturers.
Users should contact either GSA or IGT s representative designated below see Support with any questions regarding such interests, including the confidential nature of the information provided herein.
All trademarks used within this document are the property of their respective owners.
GSA SAS has been adopted by the Gaming Standards Association without regards as to whether adoption may involve any specific intellectual property rights or interests beyond those owned by IGT.
Such adoption does not impose upon GSA any liabilities to any intellectual property owner, nor does GSA assume any obligation whatsoever to parties click the following article or adopting the proposals, specifications or standards documents.
Disclaimer Of Warranty THIS SPECIFICATION IS PROVIDED "AS IS," AND GSA MAKES NO WARRANTIES, EXPRESS, IMPLIED, STATUTORY OR OTHERWISE WITH RESPECT TO ANY SUCH MATERIALS, AND GSA SPECIFICALLY DISCLAIMS ANY Learn more here WARRANTIES OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
GSA DOES NOT WARRANT THAT THE SPECIFICATION WILL MEET USER S REQUIREMENTS, THAT THE OPERATION OF THE SPECIFICATION WILL BE UNINTERRUPTED OR ERROR FREE, OR THAT DEFECTS IN THE SPECIFICATION WILL BE CORRECTED.
FURTHERMORE, GSA DOES NOT WARRANT OR MAKE ANY REPRESENTATIONS REGARDING USE OR THE RESULTS OF THE USE OF THE SPECIFICATION IN TERMS OF CORRECTNESS, ACCURACY, RELIABILITY OR OTHERWISE.
LICENSOR DISCLAIMS ANY WARRANTY RELATING TO INFRINGEMENT OF PATENTS OWNED BY OTHERS.
Limited Liability IN NO EVENT WILL GSA BE LIABLE TO ANY PERSON OR ENTITY FOR LOSS OF DATA, COSTS OF PROCUREMENT OF SUBSTITUTE GOODS OR ANY SPECIAL, CONSEQUENTIAL OR INCIDENTAL DAMAGES, UNDER ANY CAUSE OF ACTION AND WHETHER OR NOT SUCH PARTY OR ITS AGENTS HAVE BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
THIS LIMITATION WILL APPLY NOTWITHSTANDING ANY FAILURE OF ESSENTIAL PURPOSE OF ANY LIMITED REMEDY PROVIDED HEREIN.
If you have a product that incorporates GSA SAS, you should ask the company that manufactured your product for assistance.
If you are a manufacturer, IGT can assist you with any clarification you may require.
All comments and error reports should be submitted in writing to IGT using one of the following click the following article />IGT Representative: Larry Hollibaugh Phone: 775 Mail to International Game Technology Attn: Larry Hollibaugh - SAS Technical Support 9295 Prototype Drive, Reno, NV Acknowledgement GSA would like to thank IGT for its ongoing cooperation in providing the SAS technology upon which this specification is based.
GTECH Corporation Konami Gaming, Inc.
Mikohn Nova Gaming, LLC R.
Franco USA WMS Gaming, Inc.
Clarified game numbering rules Sections and 7.
Clarified link down rules Section 4.
Relabeled "credits" to "accounting denom" where appropriate.
Clarified global broadcast poll addressing options.
Clarified meter size for long poll 2F.
Clarified usage of meter 007F to report weighted average theoretical payback percentage Section.
Clarified distinction between regular cashable not including debit or promotional and total cashable.
Clarified intended use of AFT registration Section 8.
Eliminated 800 ms delay after cashout button pressed Section 8.
Added "Lock After Transfer" feature to AFT Section 8.
Clarified meaning of cumulative meters in AFT Transfer Complete Section 8.
Recommend not implementing exception 1F Section 13.
Recommend not implementing multiplied jackpots feature long poll 8B.
Clarified behavior when host redeems a restricted ticket with a past expiration date Section 15.
Clarified types of validated handpays Table C-7.
Corrected typo in Step 5 of Enhanced Validation algorithm Section 15.
Clarified operation of "RTE Only" exceptions.
Added exception 2E, cashbox near full detected Appendix A Added Game ID codes to Table C-1.
Added fractional denoms to Table C-4 and removed obscure data.
Clarified foreign currency rules for Tables C-4 and C-6.
Added "gaming machine" ticket count meters meters 0035 through 0039.
Added validation types and transfer types to Table C-7 for protocol-specific meters from FAQ.
Clarified content of AFT count meters Table C-7.
Changed Jurisdictional Cancelled Credits to Total Cancelled Credits for clarity.
Clarified response options for invalid polls Section 2.
Clarified implied NACK due to loss of sync Section 3.
Clarified collision detection Section 4.
Explained Maintenance Mode Section 7.
Clarified handpay reporting Section 7.
Clarified game lock process Section 8.
Clarified exception 56 behavior Section.
Consistently refer to secure enhanced validation, when separate from system validation, for clarity Section 15.
There is no non-secure enhanced validation.
Clarified operation of long polls 3D and 4D to non-validating host Section 15.
Clarified operation of exceptions 3D and 3E Section 15.
Moved long poll B3 Send Token Denom and B5 Send Extended Game N Info from Sections 16.
Indicate 40 ms polling rate support in long poll A0 response.
Improved Link Down detection Section 4.
Added guidelines for unique AFT transaction IDs Section 8.
Changed ATM to Debit in several places.
Corrected requirements for line 19 of AFT receipts.
Added several bit definitions in AFT long polls 72 and 74.
Added Transfer Code FE interrogation to long poll 72.
Added authentication status codes to Table 17.
Added Send Multiple SAS Progressive Win Amounts poll Section.
Added Game Identification codes to Table C-1.
Added meter 007F, weighted theoretical average, to Table C-7.
Allow all type G polls to be sent to a specific address.
Clarified link down condition Section 4.
Added long poll AF as alternate 6F meter poll, to allow consecutive meter polls.
Clarified several issues and added features for Advanced Funds Transfers: Transaction ID must be printable ASCII.
Eliminated requirement to reissue exceptions 6C and 6D registration process.
Specify only one lock condition with lock and status command.
Clarified operation of funds transfer response transaction history buffer position.
Clarified that ALL successful bonus transfers go in history, even if zero amount.
Host may request cashout from gaming machine in funds transfer poll.
Added transfer status types 93, 94, 95 and 9F to Table 8.
Clarified some issues in Real Time Event reporting: Maximum of nine reels slot accounting system protocol version 6 02 Reel N Has Stopped real time event.
Added ASCII game name to long poll B5.
Added Section 17, Component Authentication Protocol.
Removed legacy EFT poll 27, request current restricted promotional credits.
Removed TBD polls 0C, 0D, 81, 82 and 93 since they were never defined.
Added exceptions 98, 99, 9A and 9B Table A-1.
Added Game ID codes BI, CY, SD and SE to Table C-1.
Added several meters, including bill meters, to Table C Added the following: Auto rebet command.
Advanced Funds Transfer Protocol.
Several more meters to Table C-7.
Removed documentation of EFT.
Reworked glossary Added EFT long poll 6B, Transfer Promotional Credits To Host.
Added Section 16, multi-denom extensions.
Corrected known typographical errors in Extended EFT player cashout intercept time to 800ms.
Renamed Hand Paid Credits meter to Hand Paid Cancelled Credits for clarity.
Clarified multi-game support indication using long poll 51.
Clarified max bet reporting.
Changed the term voucher to ticket or receipt consistently.
Clarified difference between cashout ticket and handpay receipt.
Clarified proper metering of printed and redeemed tickets.
Updated Game ID list Table C-1.
Added denominations Table C-4 Added the following: System Validation extensions to Enhanced Validation.
Additional ticket meters for long poll 2F.
New Hopper Status long poll 4F in Section 7.
IGT Slot Accounting System Version 6.
New date and time messages in Section 7.
Remote handpay reset command in Section 7.
Section 15 to describe the standard and enhanced validation support, and ticket redemption support.
Clarified variable length messages, exception reporting Added the following: Section 14 to describe the jackpot handpay reset methods functionality.
Additional progressive functionality in Section 10.
Described the following: Game behavior upon accepting the game disable command.
Bonus behavior upon recovering from a link down condition.
ROM signature response during real time event reporting mode.
Game behavior when a bonus is pending and the SAS link is lost.
Game behavior when a bonus is received during maintenance, door open, handpays, and player screens.
Use of the no activity exceptions 00 and 1F.
Clarified several glossary definitions Added long poll 55 Send Selected Game Numbers and 56 Send Enabled Game Numbers.
Added a game option configuration for Winner s Choice.
Added game identification code CM for Coin Master UK Added additional long poll descriptions.
Removed EFT long polls and renamed ECT to EFT.
Added SAS progressives and SAS bonuses.
Added functionality for real time event reporting Added the capability for the host to perform enhanced cashless transaction ECT to the gaming machine Added the capability for the host to perform speaking, moneygram account deposit have fund transfers EFT to the gaming machine.
Game start and end exceptions have been added Added the generic bill accepted exception 4F and the corresponding long poll 48.
Added long polls for entering and exiting maintenance mode, sending the cancelled credit meter, and sending 10 through 15.
Added long polls to obtain the number of bills currently in the stacker and the total credit amount of all bills currently in the stacker.
think, can i send money to bank account with paypal authoritative a country code and bill denomination table.
The format for this document slot accounting system protocol version 6 02 been changed to better present the intended information Added schematics for fiber optic and PT95A-to-gamng machine electrical connections.
Unauthorized reproductions, complete or partial, are strictly prohibited.
Any person who desires a copy of this document should contact IGT.
A-1 Appendix B Long Poll Commands.
B-1 Appendix C Game Data Tables.
C-1 Game Identification Codes.
C-1 Game Option Configurations.
C-6 Bill Acceptor Country Codes.
C-7 Bill Denomination Code Values.
C-8 Meter Code Values.
C-9 Appendix D Figures.
D-1 Schematic for IGT fiber optic interface board.
D-1 Sample schematic for PT95A-to-gaming machine.
D-2 interface board Glossary.
G-1 16 IGT Slot Accounting System Version 6.
The communication between the gaming machine and host occurs at 19.
Gaming machines can be interfaced to a host either by daisy chaining multiple gaming machines to a single data collection unit, or by connecting single machines to smart interface boards.
To distinguish one gaming machine from another when using a daisy chained configuration, gaming machines must support an attendant configurable system address with a range of {0~127}.
When a gaming machine is configured with an address of zero, it ignores all communications from the host.
The host requests data by sending general polls and long polls to the gaming machine.
General polls are sent to the gaming machine to obtain event information.
Gaming machines respond to general polls with a single byte exception code indicating that an event has occurred e.
When the host desires accounting information, such as the gaming machine s coin in meter, it issues a long poll requesting the specific data.
When responding to a host long poll, the gaming machine message includes its address, host command, requested data, and a two-byte CRC.
To verify a gaming machine s Read Only Memory ROMthe host issues a ROM signature request.
Gaming machines are required to continue communications with the host while generating the signature.
Once the gaming machine has completed generating the signature, it sends the signature to the host in response to the next general poll it receives.
This response behavior is unique to the ROM signature request.
The host can provide progressive information to the gaming machines by performing a progressive broadcast.
For time only tournaments, this command is issued with a zero credit field.
For credit only tournaments, this command is issued with a zero time field.
To exit tournament mode, this command is issued with a zero for free money no deposit bonus codes time and credit fields.
In deposit accounts club to better obtain exceptions in a real time manner, the host can configure a gaming machine for real-time event reporting.
Instead of responding with a single byte exception code, gaming machines respond with an exception message consisting of its address, event response identifier, exception code, any additional data, and a two-byte CRC.
When in this mode, gaming machines can respond to long polls with event responses.
The host can act as a bonus controller for the gaming machines.
Bonus awards and multiplied jackpots can be issued.
Bonus awards instruct a gaming machine to award a single bonus amount.
Multiplied jackpots configures a gaming machine to multiply certain wins before awarding them to the player.
To provide extra flexibility regarding resetting jackpot handpays, the host can instruct the gaming machine to reset a pending jackpot handpay amount to the gaming machine credit meter.
This reduces the amount of jackpot attendant pays required for high denomination gaming machines while maintaining the handpay lock up functionality.
Support is provided to allow tickets printed on one gaming machine to be redeemed on any gaming machine connected to the same slot check this out system.
Support has been added for gaming machines that allow a player to select from more than one credit value for game play.
Systems are able to track meters and play activity per denomination as well as per game.
Enhancements allow better support of extended meters.
When the host requests meters in the extended format, the gaming machine can provide up to 18 digits per meter.
Additional support has been added for restricted and nonrestricted promotional tickets.
Advanced Funds Transfer provides an improved, robust method for implementing electronic cashless systems.
The Component Authentication Protocol adds a mechanism to allow for remote verification that all executable programs and other fixed data stored in a gaming machine exactly matches the data that has been approved by the local jurisdiction.
To provide the greatest level of interoperability in the field between gaming machines and systems from different manufacturers, it is important to follow this specification as closely as possible, particularly when click the following article features such as ticketing and funds transfer.
However, it must be understood that it is not the intent of SAS to dictate gaming machine design, and some processes reported by SAS existed long before the protocol.
Most importantly, whenever jurisdictional requirements are in direct conflict with the protocol, jurisdictional requirements always take precedence.
One method involves interfacing each gaming machine to a fiber tap board.
The fiber tap boards can be daisy chained together to connect multiple gaming machines to a single host data collection unit.
The second interface method involves connecting each gaming machine to a smart interface board SMIB.
The SMIB polls the gaming machine to which it is connected and passes the information for that gaming machine to the host.
Both of these interface methods are detailed below Daisy Chain Daisy chaining involves connecting multiple gaming machines to a single host via fiber tap boards.
In an example configuration, the gaming machine provides a four-wire communication cable and a two-wire AC power cable to an IGT fiber tap board illustrated in Figure 1 of Appendix D.
Host manufacturers may develop their own SMIBs to communicate with gaming machines.
For the IGT developed SMIB i.
When interfacing gaming machines to a non- IGT SMIB, contact the SMIB manufacturer for interface specifications.
Communication between the host and gaming machines occurs through a serial data link operating at 19.
The 11-bit data packet consists of one start bit, eight data bits, a ninth wakeup bit, and one stop bit Wakeup Mode In wakeup mode, the host sets the 9th wakeup bit each time it sends the first byte of a message to the thanks new account bonus chase something machine.
For all additional bytes in the message, this bit is cleared.
Gaming machines use the wakeup bit to determine whether the received byte is the first byte of a new message or an additional byte of the current message.
Gaming machines clear the wakeup bit for all bytes when responding to the host, except when reporting a loop break condition refer to 4.
When configured with an address of 0, the gaming machine ignores all communications from the host.
When a gaming machine suffers a critical memory error, it defaults its address to 0, thereby disabling communication until properly configured.
General polls are used to request event exceptions from a gaming machine.
Long polls are used to request specific information from a gaming machine and to configure the gaming slot accounting system protocol version 6 02 General Polls To request an event exception from a gaming machine, the host transmits a single-byte message consisting of the gaming machine s address ORed with 80 hex with the wakeup bit set.
The addressed gaming machine can reply to a general poll by sending a single byte exception or a ROM signature verification long poll response.
If no exceptions are pending, the gaming machine will respond with exception 00, no activity.
It is possible for a gaming machine to generate a series of exceptions at a rate that is faster than the polling cycle of the host.
In the event of exception queue overrun, the oldest exception is lost subject to jurisdictional considerations.
This ensures that the most recent exceptions are sent when requested by the host.
If one or more exceptions have been lost from the queue, exception 70, buffer overflow, should be reported at the next opportunity.
Exception 70 is not added to the queue.
Once acknowledged, exception 70 is not reported again unless an exception is subsequently reported from the queue and then one or more exceptions have been lost.
Most exceptions indicate that an event has occurred on the gaming machine, such as a door opened or a tilt occurring.
These exceptions are inserted in the exception queue in the order that the events are detected by the gaming machine.
However, some exceptions are part of an interactive process with the host.
Usually, interactive exceptions are intended to cause the host to send a particular long poll, and are reissued at some interval until the host polls for the particular data, or the condition requiring host interaction no longer exists.
These exceptions are generally identified as priority exceptions and are not inserted in the exception queue.
If the gaming machine has a priority exception pending and also an exception in the here, the priority exception is always sent before the exception in the queue.
When the protocol says to reissue an exception every 800 milliseconds, for example, this does not mean to insert another copy of the exception in the queue every 800 milliseconds.
The correct procedure is to start a timer once the exception has been reported and acknowledged.
If the timer expires and the condition requiring the exception to be reported still exists, the exception is then made pending again.
The following list is a suggested guideline for a reasonable prioritization order, with the highest priority exceptions listed first.
Appendix A contains a complete list of currently defined exception codes Long Polls Several types of long polls are available to communicate between the host and the gaming machines.
Type R long polls are used to obtain basic gaming machine information.
Type S long polls are used to send information to the gaming machine and to configure the gaming machine.
Type M long theme paypal accounts for free with money commit are used to configure a specific game or obtain a specific game s information from a multi-game gaming machine.
https://us-park.info/account/how-to-put-paypal-money-into-bank-account.html G long polls are sent by the host to multiple gaming machines simultaneously.
These basic types of long polls are detailed below.
For a complete list of long polls, refer to Appendix B Type R This long poll type consists of the gaming machine address, with the wakeup bit set, followed by a single-byte command code.
The gaming machine s response to type R long polls consists of its address, long poll command code, an optional length byte, requested data, and a two-byte message CRC.
When the gaming machine receives a type S long poll, it validates the message CRC and any message data.
If the message is valid, the gaming machine acknowledges ACKs the host by one of two methods.
Polls that do not request data from the gaming machine, such as game enable, are acknowledged by the gaming machine by transmitting its address.
Polls that request data from the gaming machine are acknowledged by the gaming machine by transmitting its address, command code, requested data, and a two-byte message CRC.
If the type S long poll is not received correctly by the gaming machine, the gaming machine will issue a negative acknowledgment NACK to the host by transmitting its address ORed with 80 hex, or ignore the message.
The type M long poll is a specialized form of the type S long poll detailed above.
It consists of the gaming machine address, with the wakeup bit set, a single-byte command code, an optional length byte, a two-byte BCD game number, optional data for the gaming machine, and a two-byte message CRC.
Upon receiving a type M long poll, the gaming machine validates the message CRC, any message data, and verifies that the received game number is within the valid range of available games on the gaming machine.
If the message is valid, the gaming machine ACKs the host by one of two methods.
Polls that request data from the gaming machine are acknowledged by the gaming machine by transmitting its address, command code, two-byte BCD game number, requested data, and a two-byte message CRC.
If the type M long poll is not received correctly, the gaming machine will issue a NACK to the host by transmitting its address ORed with 80 hex, or ignore the message.
If the received game number is invalid or out of range, the gaming machine will ignore account online deposit bank no message.
For multi-game gaming machines that allow only a subset of possible game types to be available to the player, game meters for all games implemented as reported by long poll 51 must be available upon request by the host.
Type M long polls containing a game number of zero indicate a slot accounting system protocol version 6 02 for the gaming machine data instead of a specific game s data.
Note: Long poll 51 allows a host to determine the total number of games implemented on a multi-game gaming machine.
Games must be assigned numbers from 0001 through the value returned by long poll 51, without gaps.
The numbers assigned to games should not change dynamically.
Any change in the relationship between paytables and game numbers must be accompanied by a change to the Paytable ID returned by long poll 1F.
The type G long poll consists of a gaming machine address of 00 with the wakeup bit set, a single-byte command code, an optional length byte, data, and a two-byte message CRC.
Gaming machines do not ACK or NACK type G long polls.
If the type G long poll is not received correctly by the gaming machine, it is ignored.
Therefore, data transmitted via type G long polls should be transmitted periodically to ensure that all gaming machines receive it Transmitted Data Formats Transmitted data, from both the host and from the gaming machine, can consist of any combination of packed binary coded decimal BCDASCII, and binary formats.
All data exchanged in the BCD and ASCII formats are sent most significant byte MSB first.
All data exchanged in the binary format are sent least significant byte LSB first.
This length does not include the address, command, length or CRC bytes.
To allow for additional data to be added to variable length messages in future protocol revisions, the host and gaming machine must observe the following rules.
A variable length command must always contain the number of bytes specified in the length byte, followed by a correct CRC, to be considered valid.
When a gaming machine receives a valid variable length command with more data than is defined by the protocol, it should process the portion of the message it understands.
Any extra bytes beyond the currently defined parameters must be ignored.
Likewise, if a host receives a valid variable length response with more data than it expects, it will process the portion of the message it understands and ignore the extra bytes.
If the host visit web page not begun receiving the gaming machine response after 20 ms, it may time out the gaming machine and continue its polling cycle.
Once a gaming machine https://us-park.info/account/how-to-put-money-on-skrill-account.html been timed out by the host, any message sent by that gaming machine is ignored Inter-Byte Delay Time Inter-byte delay, the time between received bytes, cannot exceed 5 ms for both the host and gaming machine.
If either host or gaming machine encounters an inter byte delay greater than 5 ms, the message may be considered invalid.
The slowest allowable polling rate is 5000 ms five seconds.
The polling rate does not include the gaming machine response time or the inter-byte delay time slot accounting system protocol version 6 02 the host and gaming machine messages.
Note that some SAS features, such as RTE and ticketing, require the gaming machine to support a 40 ms polling rate.
This will be indicated in the documentation of those features.
Even if these features are not being used, it is recommended that a gaming machine support a 40 ms polling rate.
Gaming machines capable of supporting a 40 ms polling rate should indicate this in click at this page long poll A0 response.
IGT Slot Accounting System Version 6.
After the host performs a general or long poll, the gaming machine responds.
If the host receives the gaming machine response correctly, it can perform an implied ACK to the gaming machine by any method detailed in Table 3.
Once a gaming machine has received an implied ACK, it deletes the information from its transmit queue.
In this case, the host does not need to wait for the specified polling rate time period to re-issue the poll.
This second consecutive poll is an implied negative acknowledgment NACK telling the gaming machine to re-send the requested information.
If the host still does not receive the response correctly, a third and final poll is issued.
To the gaming machine, a third consecutive poll is a final NACK.
The gaming machine may respond to the poll but must not dispose of the volatile information.
The host ignores any reply from the polled gaming machine and continues with its polling cycle.
At startup, the gaming machine cannot just initialize the state counter to the first poll state because the host could be polling the gaming machine at that very moment.
Therefore, after a warm or cold startup, or after any time when the gaming machine has not received any address byte for five seconds see Section 4.
Note that if the gaming machine loses synchronization while waiting for an implied ACK, this must be considered an implied NACK.
Synchronization to the polling cycle can be done in only one way.
After startup or loop break detection, the gaming machine ignores any polls for itself and waits for another gaming machine to be polled.
Once another gaming machine is polled, or a poll to address zero is seen, the state counter can be reset to the first polling cycle.
The gaming machine can now respond the next time it is polled, knowing that it will be the first poll.
IGT Slot Accounting System Version 6.
This reply consists of the gaming machine address, followed by a 00 command code.
Upon receiving a gaming machine busy response, the host aborts the long poll attempt and reinserts the long poll into its transmit queue for transmission at a later time.
For gaming machines in a SMIB configuration, this indicates a failure in the gaming machine receive line.
For gaming machines in a daisy chain configuration, this indicates that the communication learn more here is broken at a location just before the gaming machine that is chirping.
Gaming machines located after the chirping machine will see the chirp as an address byte, and therefore will not chirp.
Note: A gaming machine only chirps if it is not receiving any address bytes.
A gaming machine must not chirp for any other link down condition.
At a minimum, the link must be considered down if the gaming machine has not received any address byte for five seconds see Section 4.
It is the responsibility of the host to determine which long polls are supported by the gaming machine.
If the gaming machine is transmitting data or about to transmit data when it receives an address byte a byte with the wakeup bit setthe gaming machine must abort its transmission immediately.
To aid in duplicate address detection, the gaming machine must not abort its transmission simply because it receives a byte without the wakeup bit set.
IGT Slot Accounting System Version 6.
The routine can be used to generate message CRCs as well as the variable-seed calculation needed for ROM signatures.
The CRC is calculated over the entire packet, including the address and command byte, with an initial seed value of zero.
The gaming machine calculates the CRC in the same manner for all multi-byte long poll responses, except game busy.
IGT Slot Accounting System Version 6.
All of the gaming machine's program memory that influences game outcomes must be included in this calculation.
The ROM signature calculation utilizes the 16-bit CRC algorithm, defined in Section 5, with the variable ROM verification seed.
The gaming machine receives a two-byte ROM verification seed to initiate a signature calculation using its ROM contents as data.
The gaming machine reads its relevant ROM address space in a serial manner.
For gaming machines with multiple byte wide ROMs, the signature of the first ROM is used as the seed for the second ROM, and so on.
For gaming machines that utilize interleaved memory, the least significant byte of each word is used to calculate the signature of the lower ROM.
The resultant signature is then used as the initial seed for calculating the signature over the most significant byte i.
While performing this computation, the gaming machine must continue to respond to all communications.
A gaming machine is expected to compute its signature as soon as possible after receiving the ROM verification seed.
The ROM signature is returned to the host in response to the first general poll received after completing the signature calculation.
This is a known exception to the rule for responding to a general poll, and the host takes care of this anomaly.
If a second signature calculation request is received while a calculation is in progress or a ROM signature response is pending transmission, it supersedes the initial request.
The gaming machine ACKs or NACKs the message, as detailed in Table 7.
Once the gaming machine has calculated the ROM signature, it sends the message detailed in Table 6.
IGT's Slot accounting system protocol version 6 02 Protocol The Evolution of SAS IGT pioneered gaming machine communications over 18 years ago with the introduction of the Slot Accounting System SAS protocol.
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Keywords: G2S (game to system) standards, slot machine accounting, game IT, protocol design, open source, embedded system 1 G2S Protocol Standards The casino industry keeps growing its size every year steadily, reaching to 159 billion dollars in 2014 world market at the increase rate of 9.3%. Among the


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11/ 15/ 2005 Slot Accounting System Protocol Version 6.02 Document ID: 999.999.999 Standard Adopted: November 01, 2007. PURPOSE: The purpose of the GSA SAS protocol version 6.02 is to facilitate communications between gaming machines and gaming systems.


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ACSC’s line of slot monitoring, marketing, and casino accounting blends seamlessly with Agilysys, Micros, and HIS®, the world standards in hospitality management systems. SDS The primary function of SDS™ is slot-accounting and player-tracking data collection. It is an integrated information system that continually monitors slot machines.


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Slot Accounting System (SAS) Serial Communication Protocol, version 6.00, with an EIA-232 physical interface. 1.2 Scope and Purpose The scope and purpose of this implementation guide is to supplement the SAS Serial Communication Protocol document, version 6.00, hence referred to as the protocol document.


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BENEFITS: SAS 6.02 is intended to benefit electronic gaming device manufacturers, system manufacturers, operators, and regulators by defining the system/game communication protocol. The goal of this specification is to improve interoperability between equipment provided by various gaming equipment manufacturers.


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System requirements : Windows XP SP-2 SP-3 minimum. Language : English, Portuguese. Description : Simulation of slot machines, for the organization of the playing area. Features Excellent graphics and sound system JackPot, customizable payout percentage. Administrator Full menu, full statistics on the games, support Hopper, Controlled via LPT port.


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We are always happy to assist you.
IGT SAS Protocol Version 6.
The goal of this specification is to improve interoperability between equipment provided by various gaming equipment manufacturers.
IGT SAS Protocol Version 6.
All trademarks used within slot accounting system protocol version 6 02 document are slot accounting system protocol version 6 02 property of their respective owners.
GSA SAS has been adopted by the Gaming Standards Association without regards as to whether adoption may involve any specific intellectual property rights or interests beyond those owned by IGT.
Such adoption does not impose upon GSA any liabilities to any intellectual property owner, nor does GSA assume any obligation whatsoever to parties using or adopting the proposals, specifications or standards documents.
Disclaimer Of Warranty THIS SPECIFICATION IS PROVIDED AS IS, AND GSA MAKES NO WARRANTIES, EXPRESS, IMPLIED, STATUTORY OR OTHERWISE WITH RESPECT TO ANY SUCH MATERIALS, AND GSA SPECIFICALLY DISCLAIMS ANY IMPLIED WARRANTIES OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR Here />FURTHERMORE, GSA DOES NOT WARRANT OR MAKE ANY REPRESENTATIONS REGARDING USE OR THE RESULTS OF THE USE OF THE SPECIFICATION IN TERMS OF CORRECTNESS, ACCURACY, RELIABILITY OR OTHERWISE.
LICENSOR DISCLAIMS ANY WARRANTY RELATING TO INFRINGEMENT OF PATENTS OWNED BY OTHERS.
Limited Liability IN NO EVENT WILL GSA BE LIABLE TO ANY PERSON OR ENTITY FOR LOSS OF DATA, COSTS OF PROCUREMENT OF SUBSTITUTE GOODS OR ANY SPECIAL, CONSEQUENTIAL OR INCIDENTAL DAMAGES, UNDER ANY CAUSE OF ACTION AND WHETHER OR NOT SUCH PARTY OR ITS AGENTS HAVE BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
THIS LIMITATION WILL APPLY NOTWITHSTANDING ANY FAILURE OF ESSENTIAL PURPOSE OF ANY LIMITED REMEDY PROVIDED HEREIN.
IGT SAS Protocol Version 6.
If you have a product that incorporates GSA SAS, you should ask the company that manufactured your product for assistance.
If you are a manufacturer, IGT can assist you with any clarification you may require.
All comments and error reports should be submitted in writing to IGT using one of the following methods.
IGT Representative: Larry Hollibaugh Phone: 775 448-1249 E-mail SASman igt.
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PDF | This paper describes design and implementation experience of SAS-G2S slotmachine accounting protocol middleware system that converts the legacy binary format SAS (Slot Accounting System.


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IGT Slot Accounting System Version 6.02 November 15, 2005. 26 IGT Slot Accounting System Version 6.02 November 15, 2005 SECTION 3 HOST ACKNOWLEDGMENT Implied Acknowledgment An implied acknowledgment (ACK) concept is used to acknowledge data sent from the gaming machine to the host for both general and long polls. After the host performs a.


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6. made in accordance with Division procedures and shall be approved by the Division. Eff 03/02/2007, Amended 2/14/14, Amended 11/30/14 (2) (a) No gaming system that affects the reporting of adjusted gross proceeds or of statistical data required to be generated and maintained by a licensee pursuant to regulations or


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Move the card located in the even slot to the odd slot and enter the no shutdown command. Traffic flow resumes. Insert a new card into the even slot and reconfigure the pair for redundancy. Controlling the Rate of Logging Messages It is important that you limit the rate that system messages are logged by the Cisco 10000 series ESR.


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IGT's SAS Protocol The Evolution of SAS IGT pioneered gaming machine communications over 18 years ago with the introduction of the Slot Accounting System SAS protocol.
The SAS communication is a serial type.
Slot Accounting System Protocol.
IGT pioneered gaming machine communications over 18 years ago with the introduction of the Slot Accounting System SAS protocol.
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IGT SAS Protocol Version 6.
The goal of this specification is to improve interoperability between equipment provided by various gaming equipment manufacturers.
IGT SAS Protocol Version 6.
All trademarks used within this document are the property of their respective owners.
GSA SAS has been adopted by the Gaming Standards Association without regards as to whether adoption may involve any specific intellectual property rights or interests beyond those owned by IGT.
Such adoption does not impose slot accounting system protocol version 6 02 GSA any liabilities to any intellectual property owner, nor does GSA assume any obligation whatsoever to parties using or adopting the proposals, specifications or standards documents.
Disclaimer Of Warranty THIS SPECIFICATION IS PROVIDED AS IS, AND GSA MAKES NO WARRANTIES, EXPRESS, IMPLIED, STATUTORY OR OTHERWISE WITH RESPECT TO ANY SUCH MATERIALS, AND GSA SPECIFICALLY DISCLAIMS ANY IMPLIED WARRANTIES OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
FURTHERMORE, GSA DOES NOT WARRANT OR MAKE ANY REPRESENTATIONS REGARDING USE Slot accounting system protocol version 6 02 THE RESULTS OF THE USE OF THE SPECIFICATION IN TERMS OF CORRECTNESS, ACCURACY, RELIABILITY OR OTHERWISE.
LICENSOR DISCLAIMS ANY WARRANTY RELATING TO INFRINGEMENT OF PATENTS OWNED BY OTHERS.
Limited Liability IN NO EVENT WILL GSA BE LIABLE TO ANY PERSON OR ENTITY FOR LOSS OF DATA, COSTS OF PROCUREMENT OF SUBSTITUTE GOODS OR ANY SPECIAL, CONSEQUENTIAL OR INCIDENTAL DAMAGES, UNDER ANY CAUSE OF ACTION AND WHETHER OR NOT SUCH PARTY OR ITS AGENTS HAVE BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
THIS LIMITATION WILL APPLY NOTWITHSTANDING ANY FAILURE OF ESSENTIAL PURPOSE OF ANY LIMITED REMEDY PROVIDED HEREIN.
IGT SAS Protocol Version 6.
If you have a product that incorporates GSA SAS, you should ask the company that manufactured your product for assistance.
If you are a manufacturer, IGT can assist you with any clarification you may require.
All comments and error reports should be submitted in writing to IGT using one of the following methods.
IGT Representative: Larry Hollibaugh Phone: 775 448-1249 E-mail SASman igt.
Mikohn Nova Gaming, Slot accounting system protocol version 6 02 R.
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SAS® Version. SAS® VERSION refers to the communication protocol. that is compatible with the version of Slot Accounting. System Host computer. The choices for SAS® VERSION. are 2.83, 2.84, 3.11, 3.13, 4.00, 4.02 and 5.01. Chassis Type. The choices for CHASSIS TYPE are UPRIGHT, BARTOP, or. SLANT. The selection determines the graphical display


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